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- INDEX TO THE ADVENTURERS EPISODES:
- (last updated 6/5/93)
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-
- 01 Introduction; party is formed in Fax (Wild Coast); death of Cassius
- 02 Wilderness; wolf attack; Alindyar revealed as drow; brigands attack
- 03 Suss Forest is entered; spiders attack; Belphanior revealed as mage;
- bugbears attack; the hut is found; Krug attacks Ged and is slain
- 04 The dungeon; much fighting and loot; Rob drinks acid; the party is
- attacked by more enemies of Cassius; party arrives in Courwood;
- Belegard is found; the party gets its first paycheck
- 05 Belgar introduces himself and proposes a mission; travel ensues; the
- old dwarven mine is found; first assault on the mine
- 06 Second assault on the mine; Mongo's day of glory; the mine is won;
- Belgar abandons the party
- 07 The party digs deeper into the dungeon; PROSE FORMAT USED; the
- complex is cleared out; the party rests
- 08 Party returns to Courwood; rest, training, etc. occurs; they decide
- to pursue Belgar
- 09 Departure from Courwood; a trio of giants is fought; Belphanior informs
- Peldor that he is also a thief; party arrives in Aria (Principality of
- Ulek); party talks with shopkeeper and ventures to haunted castle;
- several monsters are defeated
- 10 PROSE FORMAT USED (Belphanior's POV); the keep is entered
- 11 PROSE FORMAT USED (Mongo's POV); the dungeons beneath the keep are
- explored; a riddle, a demon, and a dragon are overcome; Halbarad dies
- 12 Party returns to Aria; Halbarad is revived by a priestess of Pholtus;
- training occurs for weeks; the party leaves Aria and heads into the
- Pomarj; they arrive in the town of Drek; Ged starts a barfight
- 13 The bar fight turns lethal; the party flees into a whorehouse; the bar
- goes up in flames; Mongo decks the bouncer; the party rides out of
- Drek rapidly
- 14 The orc keep is encountered; battle ensues; ogre magi appear
- 15 Peyote finds out that he has a wand of wonder; Mongo finds out that
- he has a dwarven throwing hammer; a princess is rescued unwittingly;
- the party enters the city of Havenhill (P. of Ulek) and returns the
- princess to her father; training begins
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- 16-19 Slave Pits of the Undercity (A1)
- 20-27 Secret of the Slavers' Stockade (A2)
- 28-33 Assault on the Aerie of the Slave Lords (A3)
- 34-37 In the Dungeons of the Slave Lords (A4)
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- 38 Rewards and honors, rest, training
- 39 The Baron Trevor convinces the party to rescue his daughter again;
- they journey through the wilderness and into the edge of the Pomarj;
- they try to sneak into a fortress but fail miserably
- 40 The party finds their way into the fortress after eliminating some
- defenders; ogres abound (but not for long)
- 41 The party mops up the rest of the ogres and finds some stairs down
- 42 Ettins and giant spiders are defeated; the party battles the evil
- mage; the party finds a dragon and almost dies; Peyote dies; the
- princess is rescued; much loot is taken; return to Havenhill
- 43 Peyote is returned to life; the treasure is divided; training; the
- party plans to leave Havenhill to search for an artifact
- 44 Peyote reads an ancient scroll to the party and they finally
- depart Havenhill once and for all
- 45 The party travels many leagues to the city of Loftwick; they
- go from there to the shrine; ghasts are repelled twice; at the
- midnight hour, a vision is revealed to certain of the party
- 46 They leave, head into the mountains, and fend off six giants;
- soon they find the entrance to the crypt; Rob reveals the power
- of his flute; golems are bypassed; Aranor's message is read
- 47 The party goes through the arch; magical runes are placed on
- their hands; a giant snake is fought and slain; several traps
- are dealt with; the party finds tombs; Belphanior learns not
- to bother the dead; stairs going down are found
- 48 The party finds more tricks and traps; they find the world's
- biggest gold nugget; the bronze dragons offer them a deal
- they can't refuse
- 49 Party finishes the strange challenges of Aranor's dungeon
- and is teleported back to Loftwick; training follows; Rob
- leaves the party
- 50 The leaving of Rob is pondered; auditions for a replacement
- start, with much frustration; Rillen the warrior is found
- and joins the party; the party rides to Fleer to see about
- helping them out with reported humanoid problems; Mongo
- kills an ogre; the party is ambushed; four of the eight
- almost die; the group finds the giants' lair and returns
- to Loftwick laden with goodies; Peldor and Halbarad train
- 51 Belphanior and Peldor raid an ancient tower and gain much
- wealth
- 52 The party argues, then splits for the trip to Greyhawk City
- 53 The "sea group" moves out, has several minor encounters,
- begins sailing downriver, and is beset by pirates
- 54 Sea group arrives in Momburg, buys a boat and a lot of
- slaves, heads out to sea, frees the slaves, and fends off
- pirates; they are attacked by a giant squid
- 55 Sea group fends off the squid and then some pirates; they
- go near the coast to effect repairs and find out where
- they are
- 56 Sea group lands on an uninhabited shore and gathers melons;
- the ship is repaired; they do some fishing; they find the river
- going inland, sell the ship, and bid the ex-slaves farewell;
- some orcs are routed; the Suss Forest is entered, and undead
- are fought; Belphanior commands the undead and finds a dungeon
- 57 Sea group enters an ancient dungeon, fights some undead, and
- torches a mummy; also a gray ooze is repelled; they prepare
- to move deeper into the complex
- 58 Sea group fights some umber hulks, then follows their tunnels
- into a deeper section of dungeon; they begin exploring this
- area and find a few items
- 59 Sea group continues its explorations, finding numerous undead in
- a crypt area; an iron golem is barely defeated; some odd rods are
- found; a roomful of carven gods is found, and Mongo is affected
- by one of them; the rods are used in a pedestal room; a nearby
- staircase is revealed, and the party descends; an ancient stone
- juggernaut attacks them, running over Mongo
- 60 Sea group flees the juggernaut and escapes the lost city without
- further incident; the city of Elredd is reached; another ship is
- bought, and the party sails along the Selintan River; Greyhawk
- is reached; rest, treasure division, and training follow
- 61 Land group leaves Loftwick, fights some orcs; Peyote talks with
- the dead and summons wild animals; the party arrives in Gryrax
- 62 Land group departs Gryrax, heads for Tragidore; various encounters
- ensue; Lyra is captured and seduced by Alindyar; finally, the town
- is found and the problem explained; the party prepares to venture
- into the woods
- 63 Land party leaves Tragidore and heads into the woods; Peyote's
- summoning pays off as two wild boars show up; the party talks
- with a treant, and some dryads; Peldor tries to exercise his
- charms, but the dryads get the last laugh; a lone girl is found,
- and she somehow ensorcells Peldor
- 64 Land party fights and defeats the lamia, despite Peldor being
- charmed; they find a stone building in the forest and enter it
- undetected; a pair of drow guards are fought
- 65 Land party continues its explorations of the hideaway, fighting
- some drow; Lyra reveals that she can speak Common after all;
- Peyote's summoned boars ruin the element of surprise
- 66 Land party defeats more drow, and descends to a lower level;
- two female drow leader-types are battled; a room is torched,
- but some spellbooks are found; the party goes down the mine
- shaft to a lower level, and defeats more drow and orc guards;
- the enslaved human men are rescued; they all return to Tragidore
- 67 Land party arrives in Havenhill; Peldor acquires Bosco the
- halfling; the others are dubious; the group leaves the city
- and enters the Suss Forest; Peyote's hawks alert them to an
- upcoming ogre ambush; the ogres and ogre magi are defeated;
- wolves appear thanks to Peyote; a swarm of kobolds attacks,
- and they are followed, leading to a green dragon, who breathes
- upon the party
- 68 Land party barely defeats the dragon, and only by chance; in
- any case, only Halbarad and Lyra are conscious; the party is
- healed and rests, though Bosco is slain; later, Bosco is
- brought back as a raccoon; the party reaches Dyvers and
- trains and divides the loot; Bosco is polymorphed back into
- halfling form; Greyhawk is reached; the deck of many things
- is used by most of the party; Bosco gets it big-time; various
- business is attended to
- 69 The party's two halves are reunited in a bar, and there is
- much rejoicing; new henchmen are introduced; Rob returns;
- Halbarad recovered an item for some noble and battles Zara
- the drow mage; Belphanior follows a map into Greyhawk's sewers
- and emerges with the sword Blackrazor; the party later finds
- a scroll which mentions an old dungeon
- 70 The party sets out for the Rushmoors, but is attacked by some
- bandits who seek their scroll/map; much land is traversed;
- the Rushmoors are reached; swamp denizens attack the party;
- Alindyar plays strange ESP games with the will-o-wisp; the
- sage Yin-Tze is found
- 71 Yin-Tze tells the party a story; they pay the price for his
- information; they travel to the Dim Forest, where a swarm of
- insects and bugs drives them away; other, peaceful lands are
- crossed; the Barrier Peaks are entered and a pyrohydra meets
- the party while thinking of BBQ lunch time
- 72 The pyrohydra is fought and defeated; the party finds and
- defeats Kieravaak, a red dragon, though three of them are
- slain; Rob raises Peyote from the dead, and then the others
- are healed; Halbarad and Peyote leave the party
- 73 Ged identifies most of the magical treasure; the party goes
- from the Barrier Peaks to the Yatils; the cloud giant is
- fought and then bargained with; he shows the party where the
- old devil cult fortress is; the adventurers enter the place
- 74 Party explores the fortress' dungeons; many interesting rooms
- are found; ghosts possess some of the party; Bosco acts;
- Arnold is aged; the party is attacked by a giant tentacled
- monster while circumventing a huge underground lake
- 75 The party escapes the monster, and defeats a devil; Ged
- torches two evil priests; the remaining six evil priests
- are found and fought; Hadeus is summoned, and a great and
- bloody battle ensues; Peldor is slain; the party barely
- triumphs; rest and healing follow; the group manages to
- get by the lake and leaves the fortress; the town-fort of
- Lud is arrived at, and training follows; Bosco's shell is
- no longer empty, though nobody notices
- 76 Bosco's possession becomes official, as he wreaks havoc
- in Lud, then flees toward another town
- 77 The party heads for the town of Targ, and arrives to
- find Bosco already on a murderous rampage; a mighty
- battle follows, and the party fends off Bosco and his
- charmed minions while Ged and Rob work to exorcise the
- demon; they are successful, the demon is driven out, and
- Bosco is left in the care of some nuns; the party departs
- Targ
- 78 The party finds a chimera lair in the mountain wilds, and
- battles the beast; a series of caves is found, and the party
- battles drow and spiders; the portal to the Underdark is found
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- 79-90 The great Underdark saga
-
- 91 The party emerges from the Underdark, and encounters a house
- full of monsters, in the wilderness; outmatched, they flee
- 92 The party fends off a pack of werewolves and wolves, but
- Belphanior is seriously injured; Ged's morningstar reveals
- itself as intelligent; swarms of undead assault the party
- just before dawn
- 93 The party fights mobs of undead and then retreats to a nearby
- tower and barricades themselves inside
- 94 Much resting and healing occurs; the party is eventually
- overrun by the undead and their powerful leader; all are
- captured except Ged, Peldor, and Lyra, who teleport away
- in the nick of time
- 95 Ged, Peldor, and Lyra receive guidance from Boccob and then
- rest in the town of Ren; they depart, in search of the lair
- of the undead and their leader
- 96 The rest of the party is taunted in the vampire lord's dark
- dungeons
- 97 the rescue begins
- 98 the rescue continues
- 99 the rescue climaxes; the party is reunited in the face of
- a band of powerful undead gathered by the vampire lord
- 100 a battle supreme occurs; afterwards, the party spends a
- few months traveling back to Greyhawk; training is had;
- plans for the near-future are laid down as the party
- splits (temporarily)
- 101 Mongo, Rillen, and Flint attend a fighting tournament and
- then visit the monastery where Rillen was trained
- 102 Ged and Arnold explore a ruined castle which occupies some
- land that Ged is interested in; they buy the land and then
- begin construction
- 103 Belphanior and Peldor embark on a fools' quest, kidnapping
- a princess and fleeing to the north
- 104 Alindyar and Lyra explore a really weird wizard's lair
- 105 The party reunites and finds a new quest
- 106 The party battles Zara the drow and her bounty hunters
- 107 A ship and captain are found, and the great sea voyage is
- undertaken; a dragon is encountered; the Amedio Jungle
- continent is reached
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- SPECIAL EPISODES:
- #25 : Some Adventurers stats posted
- #40 : Survey results & player info posted
- #43 : First four Adventurers' histories revealed
- #44 : Other four Adventurers' histories revealed
- #51 : Peldor & Belphanior solo thieving adventure
- #52 : Adventurers' magic items listed
- #69 : 1-year anniversary of the Adventurers' tales
- #90 : Updated magic items list posted
- #93 : this author finally graduates...
- #100 physical descriptions of the adventurers posted
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